

I have flown enough as a commercial pax and as a Light Sport and Trike student to testify to how amazing Xplane's sky colors look. I agree, one of Xplane's most beautiful aspects is its sky rendering, which I find extremely realistic which, since I added the Aerobask Eclipse, make flight at any altitude look very real, even in the pristine desert climate I live at in Arizona.

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But if this is not to your taste, try “fog be gone”, a flywithlua script you can download from the. Personally I think you are biased by FSX/P3D’s clear weather, IMO XP11 depicts it much more true to reality. It is rare you can see houses and roads miles away. And yes, I do know what the world looks like from above. On a clear hot day in sunny Provence in France, the haze is much less then for example on a similar day in Seatle.įor what it's worth, I believe it is spot on, for the regions I usually fly (western Europe). org, but the results are not always optimal for the different weather types. Another option is to use replacement textures for the sky, there are several on the. If you don't like it, you can play with the dataref to make it more or less pronounced. Some believe it is overdone, others believe it is much more true to live. So no, "they" are not going to remove it. Large areas of haze covering many thousands of kilometers may be produced under favorable conditions each summer. For all these reasons, wet haze tends to be primarily a warm-season phenomenon. A small component of wet-haze aerosols appear to be derived from compounds released by trees, such as terpenes. The reactions are enhanced in the presence of sunlight, high relative humidity, and stagnant air flow. Such aerosols commonly arise from complex chemical reactions that occur as sulfur dioxide gases emitted during combustion are converted into small droplets of sulfuric acid. In meteorological literature, the word haze is generally used to denote visibility-reducing aerosols of the wet type. However, haze particles may act as condensation nuclei for the subsequent formation of mist droplets such forms of haze are known as "wet haze." Whereas haze often is thought of as a phenomenon of dry air, mist formation is a phenomenon of humid air. an approaching airplane) and depending on the direction of view with respect to the Sun, haze may appear brownish or bluish, while mist tends to be bluish grey. The World Meteorological Organization manual of codes includes a classification of horizontal obscuration into categories of fog, ice fog, steam fog, mist, haze, smoke, volcanic ash, dust, sand, and snow. Sources for haze particles include farming (ploughing in dry weather), traffic, industry, and wildfires. Haze is traditionally an atmospheric phenomenon in which dust, smoke, and other dry particulates obscure the clarity of the sky. It is not fog, it is haze, from wikipedia: What is the purpose of fog on a bright and sunny day? Is it to cover up something? Will they remove fog in x-plane 11 soon? I think it looks odd. I recommend you take your time to read the basic installation instruction. If you haven't already, download FlyWithLua complete and unpack it in your scripts folder: If you prefer a different level of haze/fog just change the value in the script, suggest values from 0.1 to 0.5 (the higher the value the more fog/haze). Note you have to have FlyWithLua installed. Then save and rename as "fog_be_a" and copy to your \X-Plane 11\Resources\plugins\FlyWithLua\Scripts folder. "set("sim/private/controls/fog/fog_be_gone", 0.2)" If you want to do this just create a text file named "fog_be_gone.txt" then add the string The easiest way I found to maintain datarefs is by using FlyWithLua.
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Sorry, not a real file, as it turns out, but a dataref you can change, I was not at my pc when I wrote this.
